Wrap Up

Before I had committed to attend SAU, I was perusing over the courses in the catalogue for Game, Animation, and Simulation degree. It was there that I first saw that this course was offered, and I was immediately excited to take it. World building has always been something I enjoyed, and the chance to formally learn how it should be done was enticing, to say the least. This course wasn’t what I expected. However, it wasn’t a disappointment either. I didn’t expect the course to be so focused on consuming literature, nor did I imagine that all the actual world building would be crammed into a single month. As we learned in many of the texts we read over the course of the semester, it can be good to have your expectations subverted.

I learned a lot this semester, and this class was a big part of that. For one, I didn’t think that I could finish that many books while keeping up with my other courses. Maybe it’s not much for some, but I hadn’t ever read so many texts in so short a time. I learned that I could do more than I thought I could. However, I also learned that sometimes you just can’t do it all. Regardless, I still try. If I hadn’t, there wouldn’t be a mountain in an ocean ripe with a story waiting to be told in the surrounding lands. I am grateful for the opportunity to push into a new direction in my storytelling.

I only had a few gripes with the class. For one, it was difficult to keep up with everything, primarily due to the reading that had to be done each week. Somehow, I doubt that everyone kept up with it all. Almost like clockwork, the days that I hadn’t been able to finish my reading, were days where our reading was tested. I’m exaggerating a little, but towards the end it was rough. I also, wish that we had been given more time to work on our worlds. The month of November flew by, and the break didn’t help. Basically, I lost a week of work when I went home.

However, I really enjoyed this class and I got a lot out of it. Thanks! 😊

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